Official film

Trailers that show the cadence

Overview and Severing Fates are Capcom USA YouTube uploads bound to this route. Severing Fates uses Yasui Konpiragu Shrine as footage. Clicking a chapter moves aria-pressed and swaps the facade. No Steam chapter is inlined here so the courtyard still is not duplicated as a poster. The systems table below then lists each named record beside inspected combat stills.

Watch the Overview if you need a picture of Issen in motion; then return to the systems table, which is where this wiki lists Parry through Chain Issen as named rows. The shrine trailer does not add hidden Armament names.

If you came from Home’s five-step control, this rail is extra footage rather than a second stepper. The Issen, parry, and soul table remains the text source for the twenty-two Action-page names.

Capcom has not published a numeric stamina cost for Issen in either trailer, so this rail stays a picture source, not a frame table.

Capcom USA Overview Trailer.

Issen, parry, and soul table

Issen, parry, and soul table
NameKindSummary
Parrycombat-systemRedirect enemy attacks by blocking at just the right moment. The unbalanced opponent will be left open to attack briefly, and they can even be sent crashing into walls or other enemies. Making an enemy collide with something will greatly reduce their stamina, pushing them closer to exhaustion.
Blazing Statecombat-systemParrying successfully enough times will trigger this state, which increases the power of Musashi's blade and generates more blue souls when landing attacks.
Deflectcombat-systemRepel an enemy's attack off your blade. The impact will set the enemy off-balance and deplete a large portion of their stamina in the process. This technique can also be used to send ranged attacks flying back at the enemies that launched them.
Evade / Reflex Dodgecombat-systemWith adept timing, you can completely avoid taking damage from enemy attacks. Follow-up attacks can also be deployed after avoiding attacks with a perfectly timed evade, known as a Reflex Dodge. The follow-up attack greatly reduces the enemy's stamina. Perfectly evade an enemy grapple to perform a grab reversal.
Miyamoto Musashi faces a towering white-bristled Genma in a bone-strewn courtyard under a red orb
Official still img-steam-ss-00 — courtyard duel under a red orb.
Oni Bowcombat-systemLaunches an arrow forwards into the distance. Holding down the button will charge your shots, causing them to deal more damage.
Environmental objectscombat-systemWhen faced with a fierce fight one should make use of every tool at their disposal. Use tatami mats as shields to stop attacks, or run carts into enemies. Playing dirty may well be the difference between certain death and living to fight another day.
Blade Barragecombat-systemA flurry of swings and clashes triggered when two blades collide. If the Blade Barrage originated from a One-Handed Attack you will need to strike with a Two-Handed Attack to come out the victor, and vice-versa.
Blade Lockcombat-systemBlade Locks will sometimes occur when parrying or deflecting attacks. Rapidly and repeatedly tap the required input to overcome your foe and gain the benefits of both a successful parry and deflect.
Reflex Combocombat-systemPerform Reflex Dodges in succession to sharpen Musashi's focus and allow him unleash a devastating Reflex Combo.
Musashi cuts a fleshy Genma with a bright crescent slash in a torch-lit night courtyard
Official still img-steam-ss-01 — crescent slash, torch-lit courtyard.
Issencombat-systemPerformed by pressing an attack button the moment before an enemy attack makes contact with Musashi, it is difficult to pull off. Those who succeed will be rewarded with high damage dealt to the enemy and more souls released.
Break Issencombat-systemBy whittling down the enemy's stamina it is possible to push them into exhaustion. Doing so will open them up to a potent Break Issen. If planned carefully it is possible to Break Issen multiple enemies in quick succession. Against bosses you will be able to choose which part of them you wish to attack with the technique. Different body parts yield different benefits, so one can choose according to the current state of battle.
Chain Issencombat-systemIt is possible to unleash a series of Issen attacks to quickly dispatch multiple enemies. Pressing an attack button just as an Issen attack lands starts a Chain Issen.
Yellow Soulscombat-systemRestore health
Musashi in a maple shrine garden wrapped in blue Oni energy and red threads
Official still img-steam-ss-02 — maple garden and Oni energy.
Blue Soulscombat-systemFills the Oni Power gauge that is used for special Oni Armament abilities
Red Soulscombat-systemExpended to enhance equipment and to learn or enhance basic and special abilities
Oni Visioncombat-systemA power that allows one to see that which is usually hidden to human eyes. Particularly useful for revealing hidden Genma obstacles, this is an essential ability for exploration and puzzles.
Oni Strengthcombat-systemAn Oni power that imbues ones arms with inhuman strength that can turn the tide of battle. Powerful strikes fueled by this power can break through enemy defenses with ease. The power's strength also serves Musashi well during exploration.
Oni Agilitycombat-systemAn Oni power that imbues ones legs with explosive potential to open up new paths. Grants Musashi the ability to carry out acrobatic feats, such as running along certain walls, that aid in both battle and exploration.
Close-up of a horned Genma face with a swirling blue maw between curved tusks
Official still img-steam-ss-05 — combat still on the swordplay page.
Oni Awakeningcombat-systemThe form Musashi takes upon awakening the full extent of his Oni Powers. Use its greatly enhanced combat abilities and Onimusha Onslaught technique to command the battlefield.
The Two Celestialscombat-systemIssues a flurry of attacks with a pair of deadly blades. Enemies hit by this ability will release yellow souls, which Musashi can absorb to recover health, making this a great means of dealing damage and increasing survivability.
Earth-Shakerscombat-systemHammers with the power to rend the very fabric of space. They can tear through enemy stamina, shields and armor alike. Charging up the attack makes them hit even harder.
Wind-Whippercombat-systemTwirl a double-bladed naginata overhead that stirs up a whirlwind that can hit enemies over a wide area. Enemies within range will be sent flying, and any incoming ranged attacks that enter the vortex will be negated. If the whirlwind comes into contact with a flame it will transform into a scorching cyclone.
Steam library hero: the eyed Oni Gauntlet fused to a sword with red soul wisps on a dark ground
Official still img-steam-library-hero — gauntlet fused to a sword, red soul wisps.

The named cadence

The homepage stepper and the systems table share one Action-page order: Parry, Deflect, Issen, Break Issen, Chain Issen. Read those five rows in the table beside the stills; this section is how they connect as a single published chain rather than a reprint of each official paragraph. Capcom has not published frame data, numeric stamina values, or hitboxes, and those figures are not filled in from the demo or from a trailer slash.

Every captured Action-page name uses the same Kind value in the table. That grouping is Capcom’s Action-page layout, not a fan skill tree. Open the official site next to this page if you want the first-party sentences in their original design. Home’s 01–05 control jumps here with a named technique; the trailer rail above is footage of the chain, not a second copy of the five rows.

Against bosses, the Break Issen row is the one that mentions choosing a body part; until Capcom publishes what each part gives, the table stops at that captured line. Chain Issen is the pack-clear follow-up row. Neither is a combo FAQ with recovery frames. Souls-like appears among Steam user tags. Capcom’s genre line remains Swordplay Action. If a guide quotes milliseconds, it is not citing this wiki’s table.

Blazing State, evade, locks, and environment

The table’s middle block is the collision layer: Blazing State, Evade / Reflex Dodge, Blade Barrage, Blade Lock, Reflex Combo, Oni Bow, and Environmental objects. Those seven names sit as their own rows so a reader can scan Kind and Summary without hunting a packed paragraph. The cluster sits relative to the five-name cadence above it; the rows themselves stay in the table.

Blazing State is listed after Parry because official copy ties it to successful parries, not to a separate meter Capcom has not named with numbers. Evade / Reflex Dodge is a timing cousin of Issen, not a substitute row: the table keeps them separate so a trailer dodge is not filed as an Issen. Blade Barrage and Blade Lock are clash states; the summaries say when they start, not how many taps win on a given platform.

Oni Bow and Environmental objects are tools, not hidden Armaments. Tatami, carts, and a charged bow shot are named uses, not a destructible-object database. None of those rows include recovery frames or stamina integers. If a clip shows a cart kill, treat it as footage of a named environmental use, not as a spawn table for every Kyoto street.

Yellow, blue, and red souls

Three soul rows sit in the table between the clash systems and the Oni powers. The Oni Gauntlet absorbs those colors. Official copy does not publish drop rates or upgrade costs, so this page stops at the color roles captured in those three summaries. Mixing the roles up is the usual way to misread a trailer slash as an economy chart.

Because the yellow row is the heal color, players sometimes treat every Issen as a recovery tool. Official copy on the Issen row only says a successful counter deals high damage and releases more souls — it does not say which color drops, or how many. Blue is the Armament fuel in the table; spending it on curiosity swings is a reading of the color roles, not a published rotation.

Red is the long-term currency for equipment and skills. Until Capcom publishes costs, any “save 500 red for X” guide is speculation and stays off these rows. The three-color split is the entire published economy in the Action-page summaries. Library-hero stills on this page show the gauntlet and red wisps as art, not as a drop screenshot with counts.

Oni Armaments and Oni powers

The last seven table rows are Oni Vision, Oni Strength, Oni Agility, Oni Awakening, The Two Celestials, Earth-Shakers, and Wind-Whipper. Vision, Strength, Agility, and Awakening are the named Oni powers; the last three are the named Armaments. The summaries stay in the table. The split is here so a trailer silhouette is not filed as a fourth unpublished weapon.

Blue souls in the table are the fuel for Armament abilities. The Armament rows describe what the weapons do in Capcom’s Action-page text; they do not list gauge costs, charge times, or unlock order. Oni Awakening names Onimusha Onslaught as the technique of that form. Until Capcom publishes a skill-tree node count, that line stays a named form rather than a build planner.

Those seven names plus the five-step cadence, the clash cluster, and the three soul colors are the twenty-two official Action-page systems captured for this wiki. Trailer silhouettes are not extra unpublished weapons. If a later official page names another Armament, it belongs in a refresh of the table, not as a guessed row on this capture.