Official film

Trailers that show the cadence

Overview and Severing Fates are Capcom USA YouTube uploads bound to this route. Severing Fates uses Yasui Konpiragu Shrine as footage. Clicking a chapter moves aria-pressed and swaps the facade. No Steam chapter is inlined here so the courtyard still is not duplicated as a poster. The systems table below then lists each named record beside inspected combat stills.

Watch the Overview if you need a picture of Issen in motion; then return to the systems table, which is where this wiki lists Parry through Chain Issen as named rows. The shrine trailer does not add hidden Armament names.

If you came from Home’s five-step control, this rail is extra footage rather than a second stepper. The Issen, parry, and soul table remains the text source for the twenty-two Action-page names.

Capcom has not published a numeric stamina cost for Issen in either trailer, so this rail stays a picture source, not a frame table.

Capcom USA Overview Trailer.

Issen, parry, and soul table

Capcom’s Action page names twenty-two systems, and this wiki keeps that list as published rather than inventing meters. The captured set is Parry, Blazing State, Deflect, Evade / Reflex Dodge, Oni Bow, Environmental objects, Blade Barrage, Blade Lock, Reflex Combo, Issen, Break Issen, Chain Issen, Yellow Souls, Blue Souls, Red Souls, Oni Vision, Oni Strength, Oni Agility, Oni Awakening, The Two Celestials, Earth-Shakers, and Wind-Whipper. Official stills on this page sit with that vocabulary so the five-step cadence and the soul colors can be read against footage. No frame data, stamina integers, input counts, or drop rates have been published, and this section does not fill those gaps.

Miyamoto Musashi faces a towering white-bristled Genma in a bone-strewn courtyard under a red orb
Official still img-steam-ss-00 — courtyard duel under a red orb.
Musashi cuts a fleshy Genma with a bright crescent slash in a torch-lit night courtyard
Official still img-steam-ss-01 — crescent slash, torch-lit courtyard.
Musashi in a maple shrine garden wrapped in blue Oni energy and red threads
Official still img-steam-ss-02 — maple garden and Oni energy.
Close-up of a horned Genma face with a swirling blue maw between curved tusks
Official still img-steam-ss-05 — combat still on the swordplay page.
Steam library hero: the eyed Oni Gauntlet fused to a sword with red soul wisps on a dark ground
Official still img-steam-library-hero — gauntlet fused to a sword, red soul wisps.

The named cadence

The homepage stepper and the systems table share one Action-page order: Parry, Deflect, Issen, Break Issen, Chain Issen. Read those five rows in the table beside the stills; this section is how they connect as a single published chain rather than a reprint of each official paragraph. Capcom has not published frame data, numeric stamina values, or hitboxes, and this wiki will not invent them from the demo or from a trailer slash.

Every captured Action-page name uses the same Kind value in the table. That grouping is Capcom’s Action-page layout, not a fan skill tree. Open the official site next to this page if you want the first-party sentences in their original design. Home’s 01–05 control jumps here with a named technique; the trailer rail above is footage of the chain, not a second copy of the five rows.

Against bosses, the Break Issen row is the one that mentions choosing a body part; until Capcom publishes what each part gives, the table stops at that captured line. Chain Issen is the pack-clear follow-up row. Neither is a combo FAQ with recovery frames. Souls-like appears among Steam user tags. Capcom’s genre line remains Swordplay Action. If a guide quotes milliseconds, it is not citing this wiki’s table.

Blazing State, evade, locks, and environment

The table’s middle block is the collision layer: Blazing State, Evade / Reflex Dodge, Blade Barrage, Blade Lock, Reflex Combo, Oni Bow, and Environmental objects. Those seven names sit as their own rows so a reader can scan Kind and Summary without hunting a packed paragraph. This section only explains how that cluster sits relative to the five-name cadence above it.

Blazing State is listed after Parry because official copy ties it to successful parries, not to a separate meter Capcom has not named with numbers. Evade / Reflex Dodge is a timing cousin of Issen, not a substitute row: the table keeps them separate so a trailer dodge is not filed as an Issen. Blade Barrage and Blade Lock are clash states; the summaries say when they start, not how many taps win on a given platform.

Oni Bow and Environmental objects are tools, not hidden Armaments. Tatami, carts, and a charged bow shot are named uses, not a destructible-object database. None of those rows include recovery frames or stamina integers. If a clip shows a cart kill, treat it as footage of a named environmental use, not as a spawn table for every Kyoto street.

Yellow, blue, and red souls

Three soul rows sit in the table between the clash systems and the Oni powers. The Oni Gauntlet absorbs those colors. Official copy does not publish drop rates or upgrade costs, so this page stops at the color roles captured in those three summaries. Mixing the roles up is the usual way to misread a trailer slash as an economy chart.

Because the yellow row is the heal color, players sometimes treat every Issen as a recovery tool. Official copy on the Issen row only says a successful counter deals high damage and releases more souls — it does not say which color drops, or how many. Blue is the Armament fuel in the table; spending it on curiosity swings is a reading of the color roles, not a published rotation.

Red is the long-term currency for equipment and skills. Until Capcom publishes costs, any “save 500 red for X” guide is speculation this wiki will not host. The three-color split is the entire first-party economy captured here. Library-hero stills on this page show the gauntlet and red wisps as art, not as a drop screenshot with counts.

Oni Armaments and Oni powers

The last seven table rows are Oni Vision, Oni Strength, Oni Agility, Oni Awakening, The Two Celestials, Earth-Shakers, and Wind-Whipper. Vision, Strength, Agility, and Awakening are the named Oni powers; the last three are the named Armaments. This section does not reprint those summaries. It only marks the split so a trailer silhouette is not filed as a fourth unpublished weapon.

Blue souls in the table are the fuel for Armament abilities. The Armament rows describe what the weapons do in first-party copy; they do not list gauge costs, charge times, or unlock order. Oni Awakening names Onimusha Onslaught as the technique of that form. Until Capcom publishes a skill-tree node count, that line stays a named form rather than a build planner.

Those seven names plus the five-step cadence, the clash cluster, and the three soul colors are the twenty-two official Action-page systems captured for this wiki. Trailer silhouettes are not extra unpublished weapons. If a later official page names another Armament, it belongs in a refresh of the table, not as a guessed row on this capture.